Crystalline Textures.
Ordered and logical structures of tonality, noise, dirt, clicks, glitches, feedback and scraping.
The library have what I'd like to call two dominant areas, the first is textures with a slow attack. The second is what may better be described as bell and mallet sounds, sounds with fast attack and long release. Holding down these notes for a longer time enables an evolving texture aswell.
All textures are tempo-synced, from hardly noticeable to distinct. They are evolving and contains a less or more pronounced rhythmic structure.
A set of complementary sounds (mostly melodic), carefully designed to suit the ambience and environment is also included in the library.
Crystalline Textures.
Atoms, molecules, ions and the bell.
Suited for electronic, ambient, minimal, experimental and hybrid composing.